Zerowake GATES sets its story in a devastated Korea, where alien Creatures have emerged from Gates opened by meteorite impacts. Han Gaon wakes after seven years with a meteorite shard embedded in his chest and discovers a world where the Awakened fight the invasion. Espers wield supernatural strength but are driven toward madness; Guides can suppress the Creatures’ power and steady the Espers. Gaon’s shard and the truth behind his abilities give the survival story a larger mystery to pursue.
Combat is built around a deck assembled through random card draws. Players deploy Esper and Guide cards, choose each action, and plan attacks against alien creatures. The pairing system is central: connected Esper and Guide couples bring greater power, with bonuses and special skills available when the right cards work together. That makes deck construction about more than collecting strong individual characters; it asks players to build around relationships as well as battlefield choices.
The game combines story missions and tactical fights, with the narrative unfolding between battles around Gaon and the intertwined fates of Espers and Guides. The advertised mix of survival, character relationships, and deliberate pairing gives Zerowake GATES a distinct identity within its action, adventure, and strategy elements.