In You... and who else?, Aldorlea Games turns world conquest into a chain of risky tactical encounters. Recruit troops, improve skills and conquer castles as you work to unite the world under one banner. Before a fight, awards can strengthen your generals, and selecting a leader means weighing that general’s units and abilities. Defeat has a steep cost: the whole team loses, making preparation matter as much as the choice to enter battle.
Progression shapes the strategy between encounters. Generals gain a third troop at level three and a fourth at level six; medals can grant experience or levels. Battles unfold against successive enemy waves, with the final one offering the greatest experience reward. Different troop talents support distinct plans: archers strike pre-emptively, duellists counter hits, and protectors reduce damage to party members. Foes have levels too, and may develop new skills and behaviors, so understanding their capabilities helps guide the matchup. Four difficulty modes and an end rating give the challenge a defined structure.
Its format combines a campaign of conquest with team building and wave-based fights, asking players to choose generals, exploit troop strengths and preserve the squad. That focus on individual tactical decisions is the key context for interpreting the game’s player-count information.