X-17 follows Mark Faroh after his previous adventure, as the Obelisk he created becomes the focus of a struggle with another species. The game’s description hints that the apparent threat is not the whole story: the Obelisk is not what Mark believes, and the truth brings further danger. Its campaign is framed as an adventure with new characters, story scenes and exploration across creative levels and different universes.
The action combines first-person and third-person shooter play. Players are meant to master weapons and power-ups while fighting to stay alive, with character interactions and cutscenes adding narrative texture between combat encounters. That mix of perspectives, gunplay and story gives X-17 a more adventure-oriented identity than a shooter pitch centered only on competitive matches.
The listed mode is single-player, while multiplayer is described as still being worked on rather than as an established part of the game.