Worshippers of Cthulhu casts you as the leader of a cult whose ultimate purpose is to awaken the Old One. Its cosmic-horror premise frames humanity as small beside powers that can reshape the universe, while putting the cult’s survival and growth in your hands. Decisions about followers are practical as well as ideological: they may toil, conquer, or devote themselves to rituals, and you manage daily affairs through dogmas, celebrations, and interactions with your servants.
The strategy and simulation design extends from cult management to building settlements across multiple islands. You oversee workers and production chains, make cities sustain and develop their populations, and contend with ruins that occupy useful space. Encounters with Dagon and other Lovecraftian entities bring rituals into the city-building loop: ceremonies can yield knowledge and supernatural blessings, which can strengthen your power and help expand your city. The wider world also presents non-believers as potential sources of land, resources, and manpower, leaving choices such as conquest, pillage, sacrifice, or conversion to your strategy.
Worshippers of Cthulhu is listed as single-player, so its player-count context is a solo strategy experience built around managing a cult, developing cities, and pursuing a supernatural goal rather than coordinating with other players. Its distinctive tension comes from balancing ordinary administration and expansion against the demands of a faith centered on cosmic forces.