Wolfenstein: The New Order casts war hero B.J. Blazkowicz into an alternate 1960s, after a fascistic regime has won the war and imposed its rule across the globe. Awakening from a 14-year coma, he joins a small resistance group on a mission to bring down the regime’s vast war machine. The game pairs this speculative history with a focused story of resistance and a journey across Europe.
Combat is presented from a first-person perspective, with players facing elite shock troops, hulking Super Soldiers and oversized robots. Blazkowicz can infiltrate guarded facilities, explore weapon stashes and upgrade his arsenal, while set pieces range from underwater exploration to mountain-top car chases and encounters involving player-controlled war machines. These action sequences sit alongside a narrative-led adventure rather than defining the game solely by its firefights.
MachineGames frames the experience around a collision of cinematic action and an unfamiliar world shaped by a familiar enemy. The alternate-history setting gives its military science fiction a clear premise, while the mix of infiltration, weapon upgrades and large-scale confrontations varies the pace. Its central hook is not simply a battle against powerful forces, but the chance to rewrite a history transformed by the regime’s victory.