Wizardry: Proving Grounds of the Mad Overlord remakes the first game in the Wizardry role-playing series in full 3D, while staying rooted in the original. Players assemble a party of adventurers and enter a labyrinth at the behest of the mad overlord Trebor, seeking an amulet stolen by the evil wizard Werdna. That expedition gives the game a focused dungeon-crawling premise: build a party, venture inward, and prepare for a showdown with the thief.
The dungeon combines battles against groups of enemies with hidden traps, making navigation and party preparation part of the challenge. The remake is built directly on the 1981 game’s code, and players can view the original Apple II interface during play. Alongside that link to the classic, the game enhances party management, navigation, spellcasting, and combat, while leaving the enemies’ difficulty unchanged. Its design therefore joins a historically grounded RPG structure with a modernized interface and 3D presentation.
The format centers on creating and managing a party, then guiding it through the labyrinth’s hazards and encounters. The game is described as an entry point for newcomers to Wizardry, while series veterans are offered updated graphics and sound alongside the streamlined interface.