Wilmot Works It Out makes puzzle assembly part of a quiet domestic routine. Wilmot unwinds from sorting a warehouse by putting together pictures, then chooses where each finished image belongs in his house. The images can be delightfully uncertain: a puzzle might show a snake wearing a hat, or leave you wondering whether the subject is an octopus or a hamburger.
New puzzles arrive by mail, and some have extra pieces, adding a small complication to the process. Completing a series unlocks options for making the house feel personal, from colours and wallpapers to bookcases and pets. More than 60 original puzzles give the central activity a substantial range, while seven additional rooms and more than 20 unlockable items extend the decorating side. The game’s appeal lies in the shift between fitting pieces together and deciding how the finished art shapes Wilmot’s home.
It is a sequel to Wilmot’s Warehouse, and its Marathon Mode offers extra organizing fun in that game’s style. A gentle, slightly jazzy electronic soundtrack accompanies the solving, keeping the focus on the pictures, the room-by-room choices, and the pleasure of making the house your own.