Who’s Lila? is a single-player point-and-click adventure built around a disappearance and a peculiar question of control. Tanya Kennedy has gone missing, and William is the last person her friends know to have seen her. The player’s task is not simply to pick what he says: the story’s tension also rests on whether he hides what he feels or lets his emotions show.
In conversations, players move parts of William’s face to create expressions rather than selecting written dialogue options. A trained neural network recognizes the resulting emotion, which then moves the plot forward. This unusual input method makes facial performance part of the decision-making, while the choice-driven story offers multiple possible endings. The game’s ditherpunk presentation sets the mystery amid dreamlike landscapes, surreal architecture and steam-filled factory interiors, giving its strange events a distinctive industrial atmosphere.
is a narrative adventure experienced through one player’s choices and expressions, not a multiplayer activity. Its appeal lies in interpreting William’s reactions and following the mystery through a visually stylized world, rather than competing or cooperating with other players.