What the Fog imagines two friends swallowed by a cursed board game, then builds that setup into an action roguelite in the world of Dead by Daylight. Players choose Dwight, Claudette, or Feng Min and face monster-filled runs together. Its two-person co-op premise makes the player-count context straightforward: this is a game designed around a pair working as a team, rather than a solo adventure with optional company.
The action combines running, jumping, shooting, and platforming across dangerous terrain. Players destroy enemy swarms and bosses for Bloodpoints, repair Generators, and activate their runes to improve their characters. Upgrades can be planned as complementary loadouts, giving cooperation a tactical role alongside the constant fighting. If one player dies, they can still help their partner survive until a revival, so a knockout does not immediately remove them from the action.
Randomly generated levels and eight difficulty settings shape the game’s run-based format, with the source describing increasingly wild stages and combat and upgrades that are easy to grasp. That mix gives What the Fog a distinctive balance: quick, changing expeditions built around cooperative monster battles, with room to adjust the challenge. Its focus is not just surviving a shared setting, but coordinating upgrades and keeping both players involved when a run turns against them.