We Need To Go Deeper casts a crew of players into a Verne-inspired undersea universe, where submarine travel and dangerous dives shape a cooperative roguelike. The premise is built around coordination: the store description frames communication as essential, while also allowing players to crew up with friends, strangers, or bots. That mix gives the game a social focus without making a human crew the only stated option.
A voyage keeps the crew busy inside the vessel. Players can pilot, repair damage, load torpedoes, and reroute power, moving between tasks aboard several unlockable submarines. Beyond the hull, the Living Infinite offers randomized biomes, on-foot expeditions, loot, and civilizations, with a dynamic difficulty system intended to keep dives unpredictable. The tools range from practical wrenches to electricity-powered weapons, giving exploration and submarine upkeep distinct roles in the same trip.
The listed format is online cooperative play for two to four players, with single-player also among the store’s categories. Its appeal rests on managing a fragile expedition together, then stepping into a changing undersea world where the next discovery can bring fresh hazards.