We Escaped a Twisted Game casts two players as partners trapped in a haunted manor, where the goal is to escape rather than remain inside forever. Its horror setup is shaped around separation: walls divide the players, while voice communication keeps them connected. The manor is therefore not just a setting to explore, but a place where each partner must help the other navigate what they cannot see for themselves.
That split perspective drives the puzzle design. Each player holds only part of the clues, so solving challenges depends on describing discoveries and guiding a partner through the unknown. Built-in 3D voice chat supports that exchange, with character voice lines adding to the communication-focused format. The game also warns that something else may be listening, giving conversations an uneasy edge without changing their practical role as a tool for cooperation. Its listed features include fifteen challenges and multiple endings.
The play format is explicitly online co-op for two players, with private lobbies for friends and public lobbies for meeting strangers. Each player needs their own device and game copy, and the escape can only be played cooperatively.