War Selection builds its real-time strategy premise around a march through human history. Players begin in the Stone Age, choose a culture and then a country, and can progress through seven eras toward heavy tanks, long-range artillery, and combat airships. Its pseudo-historical setting connects that progression to a broad mix of military possibilities rather than a single fixed national roster.
The central work is familiar to strategy players, but the scale is distinctive: gather resources, construct a base, and field land, air, or naval forces, drawing from more than 200 buildings and 300 unit types. The selected historical path changes the game’s mechanics and possibilities. Sandbox mode offers a place to test mechanics and build cities, while online play spans free-for-all matches, team battles, and ranked one-versus-one or two-versus-two contests. The listing also describes survival, tug of war, and Armageddon, a mode centered on continual territorial expansion.
Its match-based structure makes simultaneous activity relevant to someone considering a contest, while Sandbox and the single-player options described in the listing represent other ways to engage with its historical systems.