Walk of Life makes the rat race its central joke and challenge: players balance health, education, career and personal hygiene while pursuing success. Its life-simulation premise is deliberately broad, with income paths ranging from working as a fry cook or bank manager to trying the lottery. The result is a contest about managing everyday priorities, dressed in a playful satire of material ambition.
Play unfolds through boardgame-inspired turns, with friends or bot players competing to become champion. The game also offers distinct roles that shape playstyles and quests for bonus points: the Workaholic aims up the corporate ladder, the Scavenger searches for artifacts, and the Mystic follows horoscopes. Between those pursuits, players can decorate apartments with consumer goods, turning accumulated wealth into a visible part of the joke. The described mix of competition, role-based objectives and domestic decoration gives the premise its particular flavor.
The listed format supports single-player as well as multiplayer, including PvP, co-op and shared-screen options; the description says a match can involve up to six players. Its appeal rests on combining turn-based rivalry with a comic checklist of life-management concerns, rather than on a single career or conventional simulation goal.