On an asteroid-bound service station, mechanic Wilbur takes on spaceship repairs to meet escalating rent payments owed to his corporate overlord, Uncle Chop. The setup gives routine workshop jobs an unusual pressure: each day has a time limit, and Wilbur must complete as many as he can while keeping his own precarious situation in mind.
The work is hands-on rather than abstract. Players use tools, diagnostic devices, parts and workshop appliances to find and correct faults in procedurally generated ship modules, consulting manual pages when they need repair or operating guidance. Jobs range from refuelling to full overhauls, while workshop upgrades add workstations that enable repairs on larger, more lucrative ships. The mix of timed tasks and reference-reading makes the game’s central challenge about both practical work and learning how its systems fit together.
Repairs sit within a run-based structure shaped by recurring rent payments, narrative and random events, hidden puzzles, and conversations with the station’s oddball visitors. The story combines anthology-style episodes with an overarching plot that has multiple endings; some station upgrades persist between runs.