ULTRAKILL turns a post-human world into the premise for a relentless shooter: machines powered by blood head into Hell as supplies on the surface dwindle. Its old-school FPS foundations meet modern shooter influences and character-action sensibilities, setting up combat that rewards more than simply firing from cover.
Staying mobile is central to survival. Players use movement abilities to evade attacks from the dead, demons and rival machines, then recover health by getting soaked in enemy blood. The arsenal offers weapons with multiple variations, while fast kills and stylish combos build points that can be spent on variations between missions. This links combat performance to choices about the tools brought into later encounters, giving the shooting a score-chasing, action-game edge.
ULTRAKILL’s campaign spans varied environments inspired by Dante’s Inferno, with hidden secrets to discover, high ranks to pursue and optional challenges to take on. Those goals make exploration and mastery part of the experience alongside its rapid firefights. Rather than presenting a multiplayer arena, the game frames its challenge around navigating levels, refining combat and earning better results in a solo campaign.