Trouble In The Manor is an online multiplayer game set in a spooky, remote manor, where each round assigns players as innocents, bloodhounds, or murderers. Innocents search for murderers, gather useful items around the grounds, and can call a hit when they have enough evidence or take matters into their own hands. The shifting roles make trust and accusation central to the manor’s appeal.
Bloodhounds share the innocents’ goal but have a specific investigative edge: DNA devices let them compare evidence from bodies or traces left in an area. Murderers, meanwhile, must eliminate both other roles and can spend currency found in the manor on weapons, traps, and disguises. The game also gives murderers the option to awaken a vampire in the basement; vampires can turn innocents and aid the murderers. These asymmetric objectives and evidence tools shape a round around cooperation, suspicion, and pursuit.
The central design is not simply solving a mystery, but balancing evidence gathering and teamwork against deception, direct attacks, and a supernatural threat.