Trimps begins with an amnesiac arrival on a hostile planet and a first practical task: trapping a Trimp. From there, the text-based idle and incremental game revolves around building up a small workforce and sending it into battle. You breed, house, equip, and assign Trimps, connecting settlement management with combat rather than treating either as a separate activity.
Its distinctive rhythm is built around discovery and automation. Research unlocks new possibilities, while customizable automation can take over established tasks; challenges alter the universe, and achievements, perks, talents, and upgrades offer further progression. The game also includes two universes, minigames, and a levelable pet. That mix gives players room to pursue fresh unlocks while refining systems they have already built, making long-term progression central to its design.
Its history as a web game dates to 2015, and its developer describes a community that has contributed suggestions over the years. Those community influences sit alongside a core experience focused on managing one’s own Trimps, exploring changing challenges, and gradually automating the work of survival.