Set in Wuhan in the fall of 2005, Tricolour Lovestory follows a young man whose difficult childhood shapes his outlook as he enters a high-school Fine Art classroom. There, he meets Violet, a gifted but guarded painter, and Daisy, a longtime friend whose warmth masks a strained relationship with him. Their invitation to paint together sets up a story about the three characters’ overlapping bonds and the contrasting colors they bring to the same circle.
The game’s distinctive design makes player decisions part of a shared system: its description says choices are uploaded to a cloud server, gathered, and calculated for results shown to everyone on a page. That communal element sits alongside an intimate, character-led premise, with Violet’s artistic ability contrasted against her icy manner and Daisy’s protective familiarity complicated by their silence toward one another. The source does not detail the exact choices or how they shape individual routes, so the documented design is best understood as a choice-driven story with a collective component.
The store categorizes Tricolour Lovestory as single-player, placing the personal narrative at its core even as the choice system refers to results shared with other players. Its setting in Wuhan No.12 High School and its focus on Fine Art give the relationship drama a specific backdrop rather than a generic school setting.