Total Conflict: Resistance is set in Cambridia, an island state fractured by civil war, political division, and marauding gangs. Its premise connects battlefield disorder to a broader struggle over the country’s future: players can create a state or join a faction, pursue diplomacy, and capture provinces. The setting makes national control more than a backdrop to combat.
Its distinctive design shifts between first-person squad command, a bird’s-eye tactical battlefield, and a strategic map where players handle policy, economy, industry, and diplomacy. Combat supports detailed orders at several levels, while the game also describes weapon customization, vehicle control, fortifications, and logistics such as moving ammunition, fuel, and medical supplies. These systems place direct fighting within a larger military and political simulation.
Battles can involve as many as 200 people at once, according to the description, alongside control of vehicles ranging from cars to tanks and helicopters.