Torchlight: Infinite Playtest is a playtest associated with Torchlight: Infinite, an action RPG built around hero customization, combat, and loot. The parent game’s premise puts Ember Technology at the center of an epic journey, while its design emphasizes building a distinctive hero and taking on waves of enemies. That context explains the game the playtest is connected to, but does not establish which features or content the test includes.
In the parent game, combat supports melee attacks, magical abilities, and ranged attacks, with no stamina or cooldowns described in its overview. Loot drops feed into character builds, and a Trade House lets players exchange gear. The progression system also offers a broad mix of heroes, talent tabs, skills, and legendary equipment, giving players many ways to shape a build rather than prescribing one fixed combat style.
Seasonal content adds another layer to that larger game, including encounters with Wraiths, relic collection, and bosses, alongside new character and progression options. A separate challenge mode is described as a timed climb through floors with bosses and random events. These details provide context for Torchlight: Infinite’s evolving action-RPG design, not a confirmed inventory of playtest content; test content may differ from the parent game.