Sam Fisher returns in Tom Clancy’s Splinter Cell Blacklist, racing around the globe to identify the source of the Blacklist threat. The game builds on the series’ stealth foundation while making room for action and adventure, and it lets players choose how they approach encounters.
Its three named styles give that choice concrete shape. Ghost play favors staying undetected, Assault means confronting enemies directly, and Panther emphasizes silent, precise takedowns. Gadgets such as the Snake Cam and Micro-trirotor Drone support reconnaissance, while the Sticky Shocker and Karambit offer other tools for handling threats. Players can also abduct and carry enemies, or use Killing in Motion to mark and execute multiple targets in one cinematic sequence.
The campaign’s premise is tied to a newly formed Echelon unit, with Sam working alongside technical operations manager Anna Grímsdóttir, CIA operative Isaac Briggs, and hacker Charlie Cole. Their mobile base is the Paladin, a repurposed stealth airliner. Together, the globe-spanning threat, adaptable approach to combat, and team framework give Blacklist a mix of covert operations and action rather than a single fixed stealth formula. The store listing identifies single-player play and notes that online features are no longer supported.