Titans of the Past draws on classic dungeon RPGs, including Wizardry, Might and Magic, The Bard’s Tale, and Eye of the Beholder. Its core setup combines first-person exploration of handcrafted dungeons with command of a party, placing character development and tactical choices alongside the crawl. The game is aimed at an old-school audience and describes its challenge as tough, making its demanding role-playing systems central to the experience.
Character building reaches beyond choosing a class: races affect stats and class availability, skills progress through four mastery levels, and class abilities give characters distinct actions. Players can equip and tune gear, craft found or purchased items, and use spells whose effects vary by mastery. A class constructor supports multiclass builds, while customizable portraits, voices, and personalities let players shape their adventurers. The world advances only when the player moves, blending real-time action with the option to pause and think through a decision.
Adventures combine procedurally generated routes between locations such as dungeons, campfires, shops, and events with handcrafted dungeon layouts. Randomized monster spawns, secrets, and gameplay mutators add variation, while a town-building layer lets players unlock further options for characters, equipment, skills, spells, and crafting.