Tiny Bunny is a non-linear horror visual novel set in a remote town surrounded by forest. You play as Anton, a young boy whose new home becomes the setting for a mystery as unsettling events unfold and local children go missing. In winter, the woods seem to resist the season’s quiet: voices, watchers at the windows and strange tracks hint at a threat that reaches into the town.
The central mechanic is choice. Decisions open different paths through the branching plot as danger escalates, steering Anton toward one of many endings. That makes the game less about reflexes or competition and more about following a story through its alternatives. Its single-player format fits that focus: the experience centers on one player’s choices and the narrative consequences that follow, rather than shared matches or multiplayer sessions.
Its distinctive presentation reinforces the unease. The game uses hand-drawn black-and-white art and an original soundtrack, pairing stark visuals with an oppressive horror atmosphere. The premise draws inspiration from a short story by Dmitry Mordas, while the branching structure gives the mystery multiple conclusions. Tiny Bunny also warns of offensive language and physical and psychological violence, so its bleak tone is not merely atmospheric window dressing.