In 1830, governess Ester inherits a London mansion from parents she never knew, only to find the residence abandoned and haunted. Exploring it reveals a family legacy of investigating time travel and draws her into a mystery involving the wizard Merlin and his rival, Viviana. The story’s scope expands from a neglected family home to journeys across different places and times, where Ester encounters forgotten artifacts, extraordinary beings, and supernatural events.
Time manipulation is central to both the premise and the puzzles: the game describes a portable time machine that lets players change history, alongside dedicated time manipulation puzzles. Exploration is paired with hidden-object scenes and mini-games, set across hand-painted locations. A second adventure is also listed, giving the game another story component beyond Ester’s family mystery.
The design combines supernatural family secrets with varied puzzle formats instead of centering on one repeated challenge. Its listed features include an in-game encyclopedia, and some mini-games and hidden-object scenes can be replayed. Those elements support revisiting selected activities while the larger journey follows Ester’s attempt to understand her heritage and the old conflict surrounding it.