Them’s Fightin’ Herds sets its fighting action against a cast of adorable animals designed by cartoon producer Lauren Faust. Its inviting look contrasts with a structured combat system: four-button controls are paired with magic, enhanced super attacks, and juggle decay intended to prevent infinite combos. That combination gives the game a clear identity, balancing an approachable presentation with mechanics built around deliberate fighting.
The game offers more than head-to-head matches. Its episodic Story Mode combines exploration, combat challenges, minigames, and boss fights, with Chapter 1 starring Arizona documented as available. Players can also practice through guided tutorials, combo trials, and a training room with detailed data, then review match replays. For competition, local Versus sits alongside online crossplay matchmaking using GGPO rollback netcode. A customizable, top-down Pixel Lobby adds a social space where players can explore with others online, while the dynamic music changes with the characters in battle.
The page’s figures are a snapshot of player activity, while the game itself spans episodic adventure, practice, and competitive matches.