The Troop follows British and Canadian forces facing the German Heer and SS during the Normandy campaign after D-Day. Its fictional missions draw on the broad historical reality of the campaign, with the design aimed at an enjoyable challenge rather than strict reenactment. Players command infantry, motorised and armoured units in tactical, turn-based battles against an AI opponent described as challenging but fallible.
The game emphasizes direct control: players decide their units’ actions, and the AI follows the same rules and restrictions. Opponents have no fixed plan, varying their deployments and tactics between replays, while players can adjust difficulty through different features, rules and information settings. Its modes offer distinct structures: Story follows the campaign narrative across different situations; Skirmish lets players choose a scenario, side and force; Campaign carries a persistent force through linked scenarios, with permanent losses and veteran units gaining experience; Battlegroup presents a randomised persistent force across a multi-mission operation.
The game’s appeal, as described, rests on shaping a force and responding to uncertain opposition within its varied tactical scenarios.