The Temple of Elemental Evil draws on the classic Greyhawk module for a story of a cult returning to the ruined temple near Hommlet. Bandits now patrol the roads, while rumors point to forces gathering at Nulb and revive questions about the region’s earlier conflict. The mystery sets up an adventure focused on uncovering what lies behind those meetings and confronting the evil at the temple’s heart.
Its party-based design combines tactical, turn-based combat with a group of five controllable characters and three followers. Players can customize characters with skills, feats, and spells, and the game supports all alignments. Multiple story paths and endings give choices room to shape the adventure, while reactive NPCs and varied environments frame the party’s progress through the Realm of Greyhawk. The updated edition is described as including fan-community work and improvements to stability, AI, performance, and the interface.
That format puts the emphasis on assembling and directing a group of characters through encounters, obstacles, and branching story routes. For players drawn to tabletop-inspired character customization and tactical turns, the game’s distinctive appeal lies in bringing those systems together around a classic fantasy mystery.