Lloyd Bannings returns to Crossbell hoping to follow his late brother’s path into the police, but instead joins the Special Support Section, a new division handling everyday requests. The city is a prosperous center caught between the Erebonian Empire and the Republic of Calvard. Alongside Elie MacDowell, Randy Orlando, and Tio Plato, Lloyd takes on community work as signs of deeper criminal corruption emerge.
That setup gives the RPG a grounded local perspective: helping people provides the frame for a story about the shadows beneath Crossbell’s busy public life. Combat is tactical, and the game highlights using skills and teamwork against adversaries. The contrast between modest requests and a widening threat ties the party’s duties to the city’s larger troubles, making Crossbell’s civic setting central to the adventure rather than mere scenery.
High-speed and Skip modes let players tailor the pace, speeding through battles when they would rather focus on the surrounding story and events. The game is single-player, so player-count information belongs in the context of a solo RPG organized around Lloyd, his colleagues, and their work in Crossbell, not a shared multiplayer session. Its premise and pacing options help explain what kind of play that count represents, without implying any multiplayer format.