Set in 1632, The Hungry Lamb: Traveling in the Late Ming Dynasty follows Liang, a bandit hired to escort four young girls from Huazhou to Luoyang. The journey takes a grim turn when Sui tells him that the supposed buyer is a Swine Demon who devours children, then asks Liang to help her seek revenge. Her account may not be the whole truth: the game describes Sui as untrustworthy, giving the central mission an atmosphere of suspicion as well as danger.
This is a single-player adventure, indie RPG, and its documented design centers on narrative choices rather than a described multiplayer format. The story spans 160,000 words and offers nine different endings, with choices that matter.
Its dark tale sets themes of famine, trafficking, revenge, and cannibalism against researched Ming-period clothing, architecture, and environments. Full Chinese and Japanese voice acting, including performances by Rie Kugimiya and Hanser, and original music support the game’s movie-like presentation. Together, the historical setting, uncertain testimony, and consequential decisions distinguish this journey from a straightforward escort story.