The Haunting of Billy Classic casts players as Billy, fighting through the randomly generated halls of an abandoned mansion. Its core loop combines combat with detours into side rooms to collect loot, visits to shops, and boss battles at the end of each set of hallways. That structure gives exploration and preparation a place alongside the forward push through enemy-filled corridors.
Equipment variety is a defining part of the design: the game lists more than 120 weapons across eight classes, including swords, spears, magic, ranged weapons, and guns. Costumes can be assembled across head, body, arms, and legs, with each set adding unique bonuses. Points earned in play can unlock weapons, difficulties, and new areas, while shops offer items, costumes, mana, and hearts.
The mansion’s basements are presented as a major shift in the adventure, bringing new challenges, enemies, bosses, and loot. The supplied store information categorizes the game as single-player, so its randomly generated routes, gear choices, and boss encounters describe a solo experience rather than a cooperative format.