The Forgotten City sends players 2,000 years into the past, to the last days of a cursed Roman city governed by a lethal rule: if one person sins, everyone dies. Its ancient setting is presented through historically authentic art, architecture, costumes and customs, while the city’s residents form an intertwined community at the center of the mystery. Rather than framing the premise as a straightforward battle for survival, the game makes investigation and the consequences of choice central to the experience.
Players question richly detailed, deeply interactive characters and pursue a non-linear mystery with multiple endings. Problems can be approached through reason, charm, bribery, intimidation or violence, and the time loop itself can be exploited as part of solving the mystery. Combat is possible, but the game’s description emphasizes that violence has limits; difficult moral decisions, with life-and-death consequences, are equally important. Players also choose their character’s gender, origin and backstory, placing personal role-playing choices alongside the decisions that shape the city’s fate.
The listed format is single-player, so the experience is built around one player investigating this community, weighing approaches and making consequential choices rather than coordinating a group.