The Far Frontier frames its strategy around a kingdom displaced by a cataclysmic flood. As its king, you lead survivors toward a new home, only to find their ships caught in a storm near Adioniya, a dangerous land shared with hostile orcs and other creatures. The settlement is more than a backdrop: your people need a home, while enemies threaten the emerging empire and its fort.
Its defining combat idea joins match-three play with strategy. Two players fight through a shared match-three area, using tactical decisions to pursue victory. Beyond that central contest, the game describes building up a fort, expanding military strength, creating weapons, and training and equipping an army. Heroes, runes, magic, and the possibility of taming ancient dragons add further strands to a setting that also features siege and battle towers.
The broader design also points to a fantasy conflict across more than thirty levels, with enemies including orcs, spiders, and zombies. That blend of match-three decisions and empire-building ambitions is what makes The Far Frontier distinct.