The Extinction is a science-fiction game built around travel between planets and encounters in space. Its campaign concept combines story and side quests with a leveling system, giving exploration and combat a broader progression framework. A journal with entries unlocked over time is designed to document the game’s solar systems, planets, enemies, weapons, and characters.
The announced Strategic Mode lets players travel between planets and their orbits, with trading involving the Trade Federation and Mercenaries. Orbit Mode is described as the central gameplay mode: players can speak with non-player characters, begin quests, and shoot enemies. The developer also listed ship and weapon upgrades, bounty quests, dialogue, and inventories for credits and resources as campaign features.
The design’s distinctive angle is its division of activity across strategic travel and orbit-based encounters, with a possible lander mode for planetary resource searches also mentioned but not confirmed. The announcements separately described a beta update that was intended to include a story-mode prologue, survival and fun modes, and rewritten enemy AI; these were announced features, not confirmation of what shipped. The game’s precise current feature set is not established by these announcements.