As Camina Drummer, executive officer aboard the scavenging ship Artemis, players venture into the Belt’s dangerous outer reaches in search of a big score. The crew’s strained relationships and competing personalities make command part of the drama: decisions can shape the fate of everyone aboard, while Drummer balances her responsibilities to her crewmates with her commitment to protect the Belt.
Exploration gives this adventure a distinctive spatial texture. Players search wrecked ships, use magnetic boots to move across walls and ceilings, and fire zero-g thrusters to float through ship interiors and open space. These sections also involve interacting with objects and talking with the crew, connecting environmental exploration to the relationships and conflicts aboard the Artemis. Mutiny, pirates, and the harshness of space add further pressure to an already difficult expedition.
The game is a single-player, choice-driven adventure structured around five episodes, rather than a shared-world or competitive format. Its player-count context is therefore straightforward: the listed play category is single-player, while its defining variation comes from the choices players make and the consequences that follow. The premise and episode structure frame those decisions within one crew’s survival, tensions, and journey through the Belt.