Five friends set out on a holiday diving trip, but the voyage turns sinister aboard a ghost ship. Man of Medan frames its horror as a branching cinematic story: the playable characters can survive or die, and decisions shape their fates. That focus on consequential choices makes the group’s attempt to get through the ordeal central to the game’s tension.
The story can be experienced alone, with a friend online, or with up to five players offline.
A further perspective comes through the Curator’s Cut, which offers new scenes seen through other characters and adds choices and decisions; it becomes available after completing the main story. The game’s upgraded version is described as adding difficulty settings, QTE warnings, interface and interaction improvements, faster walking, accessibility options, and an extended playable chapter called “Flooded.” These features support a cinematic horror design shaped by shifting viewpoints, group play, and decisions with lasting consequences.