The Big Con is a comic adventure about Ali, a curious, sarcastic high schooler who abandons band camp for a cross-country trip. Her goal is to save her family’s video store from loan sharks, while keeping the mission from her mother. Set amid a nostalgic take on 1990s America, the game frames Ali’s journey as a coming-of-age story shaped by trouble, family tensions and crime-comedy antics.
Its con work combines several approaches rather than relying on a single hustle. Ali can pickpocket, wear disguises, sneak around and eavesdrop to learn how to approach people; more involved schemes may call for breaking and entering, smooth talking or lockpicking. The game also asks players to decide whom to swindle and whom to help, giving the capers a social choice alongside their practical goal. An expert grifter coaches Ali in charm as she talks her way into deals, hearts and trouble.
The Big Con is listed as single-player, so its road trip and string of cons are designed as an individual adventure rather than a shared multiplayer session. Its defining draw is the mix of character-led comedy, varied grifts and a stylized vision of the ’90s, from payphones and VHS tapes to malls and the Hormipillar.