The Agony begins with a routine walk that turns into a flight from bandits, sending its main characters into catacombs where familiar laws of the universe no longer apply. Beneath its adventure framing, this is a visual novel from the creators of Sixtieth Kilometer, with a pseudo-science-fiction tilt rather than an emphasis on unexplained mysticism. Its underground setting gives the story an unsettling, reality-bending backdrop.
The central play is making decisions as the plot unfolds. Choices have consequences, and decisions in the first part determine which of four different endings the story reaches.
The premise pairs hidden infrastructure and scientific objects with a personal escape story, then shifts the characters into a place where ordinary rules fail. The description promises tough tests and the need to overcome oneself, while the listed categories identify The Agony as single-player. Together, its narrative focus, consequential choices, and multiple endings define a compact visual-novel design centered on how one player steers the story.