Tenrow is a logic puzzle game built around numbered squares and a field of blue tiles. Each level presents a shape made from squares, and the challenge is to use the numbers as clues for changing the board. Its compact setup makes the puzzle itself the focus: interpret the clues, then decide which tiles need to change.
A number tells you how many red squares share its row or column, counting the numbered square itself. Taking all the clues into account, turn blue squares red until every number is satisfied. Because a tile can share both a row and a column with different clues, each choice has to fit the board’s overlapping constraints rather than a single isolated count.
Tenrow includes fifty levels, offering a sequence of self-contained logic challenges based on the same clear rule set. Its distinctive appeal lies in translating simple visual clues into a consistent grid solution: the shape defines the playing field, while the numbers constrain how its blue squares become red. The premise is straightforward, but completing a level requires coordinating the clues across rows and columns.