Tears of a Dragon frames its role-playing adventure around Savage Dragoon’s struggle with the darkness he calls his “Dark Passenger.” The story is based on its creator’s own experience with depression and brings in people who have influenced the creator, along with family members. Rather than presenting a fixed account, the game lets players shape where Savage Dragoon’s story ends.
Choices affect the route through the story, and multiple endings give those decisions replay value. The adventure offers ten playable characters or party members, more than fifty powers and spells, and a roster of thirty unique enemies. Exploration centers on challenging dungeons, while mercenary work provides a way to support Savage Dragoon’s family. Players can save at any time, and a collection of potions, weapons, shirts, and armour rounds out the items available.
The listed format is single-player, so this is a personal, story-focused RPG rather than a shared-session game.