Set in 2152, Tanks vs Aliens begins after an asteroid strike leaves RobX’s stored military machines covered in an unknown substance and attacking human settlements. You play a veteran tank pilot assigned to help RobX contain the crisis, freeing towns and cities while investigating the organisms behind the attacks and the mysterious Rogan. This gives the conflict a corporate and science-fiction frame rather than a conventional army-versus-army setup.
The game combines real-time strategy with base defense. Its listed activities include destroying enemy tanks and bases, collecting credits, and upgrading your own tanks; the description also points to using different strategies to improve results. Eight tank classes and seven game modes provide distinct pieces of the game’s design, while the campaign is described as having 30 levels. Together, these details suggest a strategy game built around varied encounters and progression through a defined set of challenges.
Its appeal, as described, rests on directing futuristic tanks against the out-of-control machines, managing upgrades, and advancing through the crisis. That combination of base defense, tactical choices, and a narrated alien threat defines Tanks vs Aliens more clearly than its broad strategy label alone.