TankCraft turns gladiatorial tank battles into a contest of design as well as combat. Players build their own vehicles without restrictions on shape, size or design, then enter battles organized by weight class. That freedom gives each match a workshop-built character: rather than selecting from a single standard vehicle, competitors bring machines shaped around their own ideas.
Damage is handled piece by piece. Each tile has its own hit points and can be blown off, so a tank can be reduced to a mangled, inoperable wreck without being completely destroyed. Victory can come from different kinds of targeting: disable weapons or ammunition, wreck an engine to immobilize a vehicle, or destroy its Control Centre for an instant defeat. Since every tank is unique, the best approach depends on the opponent in front of you.
Its design centers on configurable vehicles and tactical weak-point attacks, not a documented multiplayer format. The source also describes prebuilt tanks and levels to fight, alongside six weight categories, from Feather through Titan (Unlimited).