Tales of Destruction is a single-player first-person shooter built around a simple objective: locate a hidden treasure chest and finish the map. Its premise has no story behind it; instead, enemy soldiers stand between the player and the treasure, giving each level a direct combat-and-search focus. The game’s listed setup includes nine maps and one larger open-world area.
Combat centers on two available weapons, a laser rifle and a lava launcher. Ammunition kits and health packs are collectibles, while death sends the player to one of two to four respawn locations chosen at random. These details frame the search as a repeated push through hostile territory, with supplies and renewed entry points supporting the fight rather than a narrative progression. After completing a map, the player returns to the main lobby to choose another.
Its appeal rests on straightforward FPS combat, treasure hunting and discrete levels, alongside a larger open-world area. The game description also notes that development is ongoing, but presents additions such as more maps and new enemies as plans, not confirmed features already in the game.