SWORN Playtest is a playtest associated with SWORN, a co-op action roguelike set in a fallen Camelot. The parent game’s premise is to reclaim the kingdom from a corrupted King Arthur and his Knights of the Round Table, drawing on figures and themes from Arthurian legend. That setting gives the test its broader context, but the playtest’s specific included content is not detailed.
In SWORN, players can fight alone or in a group of up to four, combining character strengths and mastering abilities as they confront Camelot’s threats. Its build variety comes from choices across characters, weapons and abilities, alongside more than 200 blessings pledged to the Fae Lords. Titania’s cleansing fires and Oberon’s wind-powered fury illustrate how those blessings can shape a knight’s approach. Upgrades from the Beacon of Avalore also let a squire develop into a champion over time.
The game frames its battles in a comic-inspired visual world influenced by American artist Mike Mignola, paired with original sound. Merlin and Nimue are among the powerful figures players can befriend and learn from, while the wider story asks them to uncover the source of darkness spreading across Avalon. These details describe SWORN’s design as context; the playtest may differ in content.