SUPERFIGHT makes the contest a matter of persuasion rather than conventional combat: players invent hypothetical matchups, then try to convince an audience that their fighter would win. Its playful combinations can pit a drunk Ninja against Abraham Lincoln on a bear, with the outcome decided by votes. That premise makes the game as much about delivering a funny, convincing case as assembling a strong-sounding contender.
On a turn, combine a character card with attribute cards to build a fighter, then argue its case to friends or a Twitch audience. Characters and traits can produce oddball pairings such as a Shark with Super Speed or George W. Bush armed with a chainsaw. Blue, Purple, and Challenge decks add locations, scenarios, and challenges, while additional themed decks are available to purchase. Integrated voice chat and optional webcam support give players ways to make their pitch; voting can also happen on past matchups or live Twitch games.
The format supports groups of up to four players, through matchmaking or invitations, but it also gives voting its own role: players can judge fighters from other matches rather than participate in a game. Its central appeal is the social spectacle of defending ridiculous card-built fighters, not simply playing out a simulated fight.