Styx: Shards of Darkness casts players as a goblin assassin pursuing a mission across dangerous lands, where failure could have serious consequences for his kin. Its environments span an Elven city, Dwarven territory and unexplored wilderness, giving the adventure a varied backdrop for sneaking and traversal. Rather than relying on a single route, its multi-layered sandbox spaces invite players to move through shadowed corners or seek higher ground to evade detection.
Movement and misdirection define the approach: Styx can climb, swing and hang through the environments, while crafted traps, useful items and self-made clones offer ways to distract or deceive enemies. Players can also spend experience on abilities in areas such as assassination, infiltration and magic, and choose whether to sneak past foes or eliminate them. That mix makes planning and improvisation central to the game’s stealth design.
The game supports solo play as well as co-op with a friend, so its play format accommodates both a lone assassin’s route and a shared outing through the same stealth adventure.