In Styx: Blades of Greed, the goblin Styx pursues Quartz, a powerful resource in a fantasy world nearing war between elves, humans and orcs. He is no longer simply working for others: Styx leads his own crew from a zeppelin as they hunt for Quartz and contend with the Inquisition. The story also sets the stage for the creation of the Black Hand, a mercenary group tied to Of Orcs and Men.
The game’s stealth is framed as a puzzle with multiple possible solutions. Players can prepare by crafting weapons and potions, then draw on returning Amber skills such as cloning and invisibility, alongside Quartz abilities that include mind control and time shift. Styx’s agility and cunning support a design centered on freedom and creativity, rather than prescribing one approach to an infiltration.
Exploration gives that flexibility a physical dimension across three open environments: the human frontier known as The Wall, the orc village of Turquoise Dawn, and the elven capital’s Ruins of Akenash. A glider, grapple and climbing claws help Styx cross tall spaces and reach otherwise inaccessible locations, while new tools open areas in a Metroidvania-style progression.