Strife is an online multiplayer game built around powerful, individually designed heroes. Each hero embodies a particular play style or idea, and the choice matters beyond a character’s identity: the store description says heroes help determine how a match flows, progresses, and ends. All heroes are available from a player’s first match, so the central choice is about which approach to bring to the team rather than unlocking the basic roster.
The surrounding systems put cooperation at the heart of the design. Gold from last-hit bounties on brawlers and heroes is shared among contributing teammates, while staying out of combat briefly boosts Health and Mana regeneration. That recovery is intended to let players remain close to the action instead of returning to base. Each player also has an invulnerable personal courier that automatically delivers purchased items, keeping item delivery distinct from the hero’s battlefield role.
Strife adds customization and companionship to those team encounters. Crafting lets players alter item components and recipes, and pets accompany heroes with unique advantages; further pets can be unlocked through play. Its listing includes single-player, multiplayer, and co-op categories, but the game’s described hero, team bounty, and battlefield systems foreground its multiplayer identity.