Stray casts the player as a stray cat separated from its family, navigating a long-forgotten city in search of a way out. Its third-person adventure unfolds among neon-lit alleys and the murky spaces beneath them, building its setting around a place that feels both decayed and unfamiliar. The central mystery gives the journey a clear purpose: escape means discovering what happened in this unwelcoming city.
Movement and interaction are shaped by the cat’s point of view. Players roam high and low, tackle environmental puzzles, and respond to threats through a mix of stealth and nimbleness. The game also makes room for playful, disruptive behavior around the city’s curious droid inhabitants, rather than treating every encounter as a direct obstacle. These catlike actions lend the adventure a distinctive tone alongside its mystery-solving.
A small flying drone named B-12 becomes the cat’s companion, helping the pair seek a route out. Stray is listed as single-player, so its design is framed as an individual adventure through exploration, environmental challenges, and encounters with the city’s inhabitants, rather than a shared multiplayer session. That format gives player-count information useful context: the game’s defining experience centers on one player guiding the cat and its companion through the cybercity.