Stick It to the Stickman casts the corporate climb as a literal fight: a new employee must depose supervisors, battle rival executives and reach the CEO’s chair. The joke is deliberately bleak, with shareholder growth treated as the only measure of success. Even promotion offers no lasting security, since becoming CEO leads to immediate demotion back to intern and another turn through the hierarchy.
Combat is physics-based, built around chaining combos and choosing from a broad assortment of moves, weapons and superpowers. The workplace supplies the hazards and absurdity: the description names OSHA-violating warehouses, rogue forklifts and brain-chip implants that enable telekinetic artillery. Unlockable worker archetypes include Temps, Caffeine Addicts and Ego Maniacs, giving the brawler a cast shaped by its satirical office setting. The game also lists single-player and multiplayer, with couch co-op and Remote Play Together among its ways to play.
Its premise and combat give those formats a distinctive frame, while the listed modes provide context for what players may be gathering to do. The store description also mentions unlocking game modes, but does not specify their full scope.