Steelrising casts players as Aegis, a mechanical bodyguard tasked with helping save the French Revolution in an alternate-history Paris under King Louis XVI’s rule. The city is beset by violent automatons, while figures including Marie-Antoinette, Lafayette, and Robespierre bring competing, uncertain motives into the story. This setting makes the struggle personal as well as political: Aegis must confront the king’s forces and cut through the plotting around the revolution.
Combat hinges on disciplined timing and a mix of evasive and offensive moves. Players string together dodges, parries, jumps, and attacks against mechanical soldiers, with large machine bosses demanding patience and skill. Aegis’s abilities can be upgraded, and varied weapons and skills support approaches ranging from hard-hitting protection to elemental attacks. Rather than prescribing one fighting style, the design puts character development and decisions about how to handle each fight at its center.
Beyond combat, Paris is an explorable space shaped by its verticality. Carriages, grapples, secret passages, and a detailed map help Aegis navigate the city, while a grappling hook and dash open routes across multiple levels. Steelrising is listed as single-player, so its player-count context is that of a solo action-RPG built around one protagonist’s battles, exploration, and role in an alternative history.